![]() You can freely send resources to your tribemates. Startlevel: n1 with HQ and warehouse lvl 1 Winning condition : Tribe with most points Resource production : x1.2 (value 36) Round duration : 2h30min Speed : 360 Unit speed : 0.6 Moral : no Paladin : no Tribe : 5 members, the players are allowed to leave the tribe in case they join the incorrect one by mistake (in competitive rounds players don't want to waste much time making the tribe, so they use the setting of "everyone can join" in the tribe and players can join the wrong tribe by mistake if they click on the wrong tribe) Archers : no Barbarians / player : 9 Bonus / player : 3 Fake limit : 1% Farm limit : - Beginner protection : 20 minutes Barbarian growth : 0.7 Coin price : normal Loyalty / noble : 25 Conquering barbarians : possible Nobles can travel the entire map Academy : Gold coin system Research system : Normal Distance between villages : reduced You can restart and choose the restarting position. ![]() The rounds will follow this model of settings (if you are already used to the competitive side of speeds, its an adaptation of the 2020 10v10 settings for a reduced amount of players in the round) However, we advise you to get some premium points from the new world that will open in the 7th of September, or just by winning rounds as we premium prizes daily (like this you can set up your fast access bar before if you haven't yet). Premium functions will be gifted for this special occasion, so you don't have to worry about having premium or not. If they fail do to this within 3 days, a round will be scheduled at a default time (probably from 20:30 to 23:00 or something similar), because we don't want the tournament to go on forever. In that chat the captains will decide on a time for their round to be played on, and they have a limit of 3 days to do so. When the matches are defined, a private chat will be open with the captains of each team. Everyone is invited to join the Tribals Discord Server (or at least one representative of each team), as it is going to be the main hub for the tournament. If the number of teams is smaller than expected, we might make the tournament in a system of groups. Ideally, the format is going to be a bracket-based tournament by using challonge. ![]() The tournament will begin in the 13th of September. Once the registrations are finally ended and all the teams are known, we will define the format 100% and come up with a chedule. There will be rounds with the tournament settings most of the days until the deadline of the registrations, so you can practice. The registrations finish in the 10th of September. To register your team go to the registrations chat in the tribals discord server, you can find the invitelink in one of the rules below, and please indicate the names of the members of the team. I would strongly suggest to tribe leaders to strongly suggest their players to check at least all 4 of these settings so the script can work at it's best and without issues.Ĭould there be other issues/bugs with the script?Īs far as I know, no but I'm not gonna put my hand on fire over this so please report any issues you might have.Ī big Thank You goes to the people who brought up the issue so I could start investigating this and improve the script.The teams will be composed of maximum 8 players (5 players, 3 reserves), as for now it does not seem possible to gather many more than that. However right now, I added extra logic to this script (v1.0.2) to handle cases where some of these settings are not checked, in which case, the script will show sub-optimal information like it will show only villages under attack, number of incomings on each village but it will default troops on that village to 0, when troop counts are not shared. If you expect the script to work 100% correct and show 100% correct info (villages under attack, incomings per village and also what is currently stationed on each village) those are the settings required. This script depends on these settings to be checked: So I know where the script fails (it fails on the parsing player under attack information stage) and I have an idea on what could be the issue, settings. It was brought under my attention that sometime this script fails to work correctly on all the cases.
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